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One's for a girl named Dia — she attacked Holdan, one of Davik's men. Another's for a man named Largo who owes Davik money. Carth: Okay, I don't know about Davik's special contracts.

Justice is one thing, but doing a crime lord's dirty work is something else. Zax: And then there's Matrik. He used to work for Davik, then he betrayed the Exchange and now Davik wants him dead.

I'll put all the information in your datapad. How do I collect the credits for these contracts? Zax: It's simple — you find people, you kill them, you tell me, I pay you.

I know everything that's going on in Taris. So if you kill one of them I'll know. I want more details on the bounties you're offering.

Zax: All the information is in your data-pad already, but if you don't want to look there then I guess I can fill you in.

Who do you want to know more about? Tell me about the assassin Selven. Tell me about Bendak Starkiller. Tell me about this girl Dia.

Tell me about the merchant Largo. Tell me about Matrik. Zax: Is this a joke, human? We've already dealt with that bounty! Why are you asking about it now?

It's over. Don't waste my time with old bounties! I've got a bounty I want to collect on. Zax: A bounty? Well, human, that is what I'm here for.

Which bounty are you here to collect on? Zax: Here — credits. That's the price for all bounties. Zax: [Success] You're brave, human, to bargain with a Hutt.

But I like you. Okay, it is! Credits Received: Zax: [Failure] You don't bargain with me! This is my business — I set the prices, not you!

You take or you get nothing! You'll up that reward if you know what's good for you, Zax! Zax: You're not too smart, human. Smart people don't threaten agents of Davik.

You don't scare me, but you just made me mad. Maybe you need learn lesson. Maybe I just won't pay you anything for this bounty? That would teach you some respect, wouldn't it?

You want to reconsider and take the , human? Pleasure doing business with you. Sorry, I just lost my head. I'll take the Zax: You do good work, human.

There's lots of bounty hunters on Taris, but most are lazy. Maybe if you keep cashing in bounties they'll work harder.

You can't talk to me like this! Zax: Yes, I can, and there's nothing you can do about it. There's a security system in this building — you attack me and you'll be vaporized.

Go away, human. Next time you'll know better. Zax: Dia's one of Davik's private bounties. She used be a waitress in the cantina here until she had a fight with Holdan.

She cut him with her vibroblade, almost killed him. That was a mistake. Holdan works for Davik, he's not one to let her get away with that.

When he was recovering in the medical bay, he put out a bounty on Dia. She's been hiding ever since. I get the feeling there's more to this story.

Zax: Maybe. Doesn't really matter to me. I get the bounty from Davik's men, I don't ask questions. You can talk to Holdan if you want to know more — he's inside the cantina.

Apparently she attacked him in the cantina, and Holdan retaliated by putting a price on her head. Holdan: You're here about that? I guess Zax must have mentioned me to you at the bounty office.

Fair enough — I don't care who takes her out, just so long as the job gets done. I can't let her get away with what she did — that wench tried to cut me with her vibroblade!

Dia's dead. I killed her myself. Holdan: Really? I guess that's it then. A real shame it had to come to this.

She was a good-looking gal despite her temper. Ah, well. Plenty more ladies out there for me. Where's my payment? So what happens now? Holdan: If you want to collect the bounty, go talk to Zax.

I gave him the credits for safe keeping. As far as I'm concerned my part in this is over. Zax: Too bad. Dia was a nice girl.

But she attacked Holdan, and Holdan works for Davik. That was just stupid. Dia's life was just business between you. Why would she do that?

Holdan: Because she's crazy! She started screaming that I was making advances, and the next thing I know she's coming at me with a knife.

Bastila: It sounds to me like the woman was defending herself. Mission: Yeah, sure. You were as innocent as a Jawa in a droid chop shop!

Carth: Yeah, right. Sounds to me like she was defending herself. Holdan: I admit I was drunk. Maybe I got a little fresh. But it was no big deal.

She didn't have to cut me! Sounds like maybe you got what you deserved. Holdan: Hey — you weren't there. She totally over-reacted! So how do I collect this bounty?

Holdan: Just kill Dia and then go talk to Zax. I gave him the credits for safekeeping. He'll pay you off when the dead is done.

I want the bounty on Dia's head removed. Holdan: What? I can't do that! Think how it would look. I work for Davik, I've got a certain reputation to uphold.

I can't let her get away with this. There has to be payback! Although I do feel a little guilty about all this. Dia's a good-looking gal — it'd be a shame to kill her.

Tell you what — I'll take credits in exchange for lifting the bounty. Take that bounty off Dia's head or you're a dead man! Holdan: You're threatening me?

I work for Davik Kang! If you kill me you'll be signing your own death warrant. Do us both a favor and don't waste my time with stupid threats!

I'll go talk to Dia and see if she can come up with the credits. Holdan: You can do that if you want, but I doubt she's got credits.

That's a lot, and she's just a working girl. But that's the breaks, right? Forget it. This isn't worth my trouble. Journal Entry Added: Dia's Bounty Holdan has agreed to remove the bounty from Dia's head in exchange for enough credits to soothe his stinging pride.

Holdan: This better be important — I'm trying to watch the dancing girls. You got some news about Dia or something?

Tell me what happened with Dia. Holdan: What do you mean what happened? She took her vibroblade and came after me like she was harvesting a bantha pelt!

Holdan: It's like I told you before — you come up with credits and I'll remove the bounty. Otherwise she's got to pay the price.

Now get that bounty removed. Holdan: [Success] Well I guess you might be right. Besides, I've noticed some of the girls around here are giving me the cold shoulder since all this started.

Okay, you win; Dia can live. Holdan: [Failure] If I let her get away with it I'll look even worse! She's got to pay — either with her life, or credits to buy my forgiveness.

Bastila: [Force Persuade] I think it is time you forgave her. You are partly to blame for her behaviour. I am partly to blame for what she did, I suppose.

I'll go tell Zax right now that the bounty is off the table. Now the only thing left is to tell Dia herself the good news. Zax: Wait — I almost forgot.

That bounty's been pulled, human. Holdan told me he doesn't want her dead anymore. Sorry, no credits for Dia.

Holdan: What do you want now? This whole thing with Dia is over, so we don't have anything to discuss. Zax: Davik is very interested in this bounty.

Matrik used to work for Davik. He wasn't important, but he was there a long time. He saw lots of things that it was wise to keep quiet about.

Then one day he betrayed Davik. He went to the Taris authorities and testified at trials against the Exchange. Lots of people were arrested and Davik's operations shut down for a while.

It cost Davik thousands and thousands of credits to get business back on track, and he lost lots of good people. Of course he's not about to let Matrik get away with that.

But didn't the government protect Matrik after the trials? Zax: They hid Matrik for a while, but when the Sith took over they shut the witness protection program down.

It's expensive, and the Sith didn't care if Matrik died. Journal Entry Added: Matrik's Bounty Davik Kang has put out an illegal bounty on a former associate named Matrik who turned state's evidence against Davik and the Exchange.

Zax: The traitor Matrik is now a dead traitor. This is a lesson for anyone thinking about turning against the Exchange.

Journal Entry Added: Matrik's Bounty By completing the bounty on Matrik's head, you further strengthened Davik's hold on the hearts and minds of the people on Taris.

Thanks to you, it will be a long, long time before anyone ever dares to testify against the Exchange again. Zax: I believe you, human.

I've heard reports of a rather large explosion, and some of my people saw you buying the permacrete detonator. It's good Matrik's dead but maybe you went overboard, human.

Next time use a blaster, not a bomb! Bombs are messy. But at least the job is done. Journal Entry Added: Matrik's Bounty Zax gladly paid you the bounty on Matrik's head, so it seems the plan to fake Matrik's death was a success.

Zax: Selven's a government bounty; she's a very dangerous woman. When she started she was just another killer working for Davik.

Then she began freelancing to the highest bidder. One day she killed six citizens in the street… and their bodyguards, too. They were all Ulgos, a powerful merchant family with many enemies.

Selven was hired to kill off the whole family. She was very good at her job. Each day, more Ulgos died. Poisoned at home, shot down in the street; guards and droids couldn't protect them.

After a month there were no Ulgos left on Taris. Not one. Did they ever find out who hired Selven to kill them all?

Zax: It was never proven. But after the Ulgos were all dead, the Organa family demanded the government put out a contract on Selven.

They said nobody was safe as long as Selven was still free. But the Organa family were powerful rivals of the Ulgos.

Some think they were the ones who hired Selven, then they tried to have bounty hunters kill her to keep the secret from coming out.

But Taris politics aren't your concern. You're just a bounty hunter. You kill Selven, you get the credits. That's the only important thing, right?

She is a known assassin, and there are no leads as to where she may be hiding now. Zax: So Selven's dead. All the other bounty hunters who went after her ended up dead themselves, you know.

You did well, human. Journal Entry Added: Selven's Bounty Where others have failed you have once again found success in managing to kill the assassin Selven for Zax.

Zax: He's nothing special, just another of Davik's private bounties. He borrowed money from Davik for his business.

But things went bad and he wasn't able to pay Davik back. So he ran. Davik doesn't like it when people who owe him money run.

He put out a contract on Largo to send a message to the other merchants who owe him money. Davik's bounties sound more like contract killings.

Zax: Davik works for the Exchange. They don't play games. If you don't pay your debts or you betray them or you attack them they get even.

People bring Davik's bounty on themselves. Anyway, if you don't like them you don't have to take them. Collect the other bounties — government contracts.

Those people are ruthless killers. They need to be stopped. Because he is unable to pay the debt, Largo has gone into hiding. In response, Davik has put an illegal bounty on his head.

Zax: Largo should have known better than to run. Maybe now people will learn the lesson: you owe Davik money, you pay!

The hapless merchant's fate will serve as a grim reminder of what happens to people who borrow money from Davik Kang and can't pay it back.

Zax: Actually, now that I think of it that bounty's no longer on the table. Davik told me Largo's bounty is off the table.

I guess the merchant came up with the credits. Don't bother with that one anymore, human. Hopefully he can stay out of trouble in the future.

Zax: Bendak's a government contract, but he's a legend on Taris. He started out as duelist in the Upper Cantina.

He never lost, but he only fought death matches. He killed hundreds in his day. Then death matches got banned. Duel rings switched to non-lethal combat.

But Bendak wasn't ready to retire. He keep dueling on the illegal, underground circuit. He kept killing people. Finally the government had no choice but to put a bounty out on him.

But Bendak's a big folk hero, so not too many try to collect. Those who do all wind up dead, anyway. Journal Entry Added: Bendak's Bounty There is an official government bounty out on Bendak Starkiller, a famous duelist renowned for killing dozens — if not hundreds — of people in illegal death matches.

Bendak has been known to frequent the areas in the Upper Cantina near the dueling ring. Zax: So, you killed Bendak in death-match duel.

Ironic, isn't it? Bendak has a bounty on him for killing people in duel, and you collect it by killing him in a death-match.

Journal Entry Added: Bendak's Bounty Bendak Starkiller's reign of terror is over, thanks to your efforts in the duel ring. Zax, like most others on Taris, was well aware of the Starkiller's demise when you returned to collect your bounty.

Gurney said I should speak to you about the rakghoul serum. Zax: You have the rakghoul serum? It's worth credits to Davik. Why does Davik want the serum so badly?

Zax: Medicine is big business. If people are sick with the rakghoul disease they need the cure. Davik can charge anything he wants and people will still pay.

Davik plans to prey on the sick? That's monstrous! Zax: What do you care? You're not sick. You give me the serum, I'll give you credits. You won't get a better deal anywhere else.

I don't have the serum. Zax: You find the serum, you come see me. Davik wants the serum, and I'll pay good money to get it for him. The same price as for the bounties.

Okay, it is. Zax: [Failure] You don't get to bargain with me! I make you an offer, and you take it or you don't.

But you don't get to negotiate a new price! I'll just give the serum to Zelka. Zelka can't pay you for the serum — he's broke! You go see Zelka.

I'll be here when you come to your senses and see that credits is better than no credits. Here's the serum. Give me the credits.

Davik will be very pleased when he see this. Very pleased, indeed. Now, what else do you need? Journal Entry Added: Rakghoul Serum You've delivered the rakghoul serum to Zax, who will forward it on to Davik so the crime lord can mass produce it and sell it for a substantial profit to those who are sick and desperate enough to pay anything.

No doubt Zelka will stock the serum at his store, but the cost will likely be outrageous. Bib Surool: What? Why are you bothering me? Can't you see I'm auditioning a dancer?

Or at least, I'm trying to audition her. Not much point if she doesn't have a partner. I don't like your tone! Bib Surool: Oh-ho!

You think throwing a tantrum is going to impress me? Sorry — I manage two dozen dancers, musicians and other performers.

I see more tantrums in one day than most people in a year! Bib Surool: Name's Bib Surool, manager for the Starlight Entertainers: the top performing troupe in this sector of the galaxy.

I was here scouting new talent when the Sith attacked, and now I can't leave. You'd think the Sith would let me go so I could get back to my troupe, but I guess they just don't appreciate the arts.

So, since I'm stuck here, I figured I might as well continue with my auditions. I'm supposed to be auditioning Lyn, but I think I'm wasting my time.

Lyn's got all the moves, but I need to know if she can pull them off while sharing a stage with her partner. I don't have time for this. Bib Surool: Okay, great.

Off you go. Where's her partner? Bib Surool: She doesn't have one. That's the problem. Aren't you listening to me?

Dancers don't perform solo, so I need to see if she can work with someone else before I get her up on stage. Maybe I could help her out.

Bib Surool: I doubt she just wants to dance with someone who wandered by. This is her one shot at the big time, and dancing with some wanna-be as her partner isn't going to help her cause.

On the other hand, I'm not going to hire her unless I can see her in action with a partner. Maybe she's desperate enough to give you a chance.

You'd have to ask her, I guess. Lyn Sekla: Can't you see I'm auditioning? This is my shot at the big time; I can't risk screwing it up by talking to you.

Ah, what's the use? There's no way Bib's going to hire me unless he gets a chance to see me dancing with a partner.

Maybe I should just give up. Lyn Sekla: Back again? Dancing isn't easy, you know. It requires focus and concentration. You can't keep bothering me like this.

It's hard enough for me to impress Bib without showing him how I dance with a partner. I don't need any distractions to make it worse.

They're one of the biggest performing troupes in this quadrant. When I heard he was stuck on Taris, I figured it was my lucky break. If I can impress him he might hire me on as a dancer and I can finally get off this slime-pit of a world.

But I don't have a partner, and the Starlight Entertainers never perform solo. If he can't judge how I dance with someone else, I'm sunk.

Why don't you have a partner? Lyn Sekla: My last partner left me. She was always trying to upstage me, even though it was obvious I had ten times her talent.

When I finally told her that, she stormed off. I guess the truth hurts. My partner before that was even worse.

If I wasn't tripping over his staggering feet I was ducking under his flailing arms. I ditched him after less than a week.

Maybe I could be your partner. I'll partner up with you, for a price. Lyn Sekla: Is that a joke? I'm a professional entertainer, I don't pay people to dance with me!

Besides, who says I'm looking for a partner anyway? Lyn Sekla: I admit I'm getting desperate: I'd hate to blow this audition.

But I don't know if I'm ready to just pair up with a random passer-by. How do I know you're any good? Lyn Sekla: [Failure] You think this is easy?

I've trained for years to develop my talents. Dancing isn't just wiggling your butt in the air, you know! Well, except for the Corellian Cheek-Step.

If you think you can just step up and start dancing at a professional level, you better think again. Lyn Sekla: [Failure] You know what, I think I have a better chance going solo than I do with you stumbling around beside me.

I'll pass. You're right. I can't dance. Never mind. Lyn Sekla: Oh, okay. I guess I'll just go back to auditioning. Don't see much point without a partner, though.

Lyn Sekla: [Success] Well, you do have that certain look about you: a confidence of movement. But I'm warning you — don't screw this up!

Mr Surool, I've got a partner now. I'd really like to audition for you again. Bib Surool: Okay, Lyn, you've got one more chance.

I'll give you a minute to get your partner set up, then let's see what you've got. Okay, I've got time to watch you for three more dances.

Make them count. Lyn Sekla: Okay, just follow my lead. Remember, the more complicated our steps and the closer we dance the more it will impress Bib.

But don't get in too close if you can't handle it. I don't need some clumsy oaf tripping me up. Try not to screw this up for me, okay? Bib Surool: Hmmm.

Simple, but nice. Just remember: the Starlight Entertainers don't want simple. We're only looking for the top performers in the galaxy.

Bib Surool: Very nice, Lyn. You know, your partner isn't too bad Okay, let's see what else you've got. Bib Surool: Wow, very impressive. Good technique, good rhythm, good synchronization, nice tight spacing.

Are you sure your partner's an amateur, Lyn? Lyn Sekla: Look, I know you're trying to be careful about screwing up, but you've got to give me a little more than that.

Bib's seen thousands of dancers: we need to do something that will impress him. The next dance is a little different, so watch me for the steps then jump in.

Lyn Sekla: Okay, we're off to a good start. Like Bib said, you're not bad for an amateur. This next dance is a little different, so watch me for the pick-ups and follow my lead.

Lyn Sekla: Hey — quit trying to upstage me! This is my audition, not yours! Now listen, we made a good first impression so you might want to take it down a notch for the next dance just so you don't do anything stupid.

Just follow my lead again. Bib Surool: Good, good. One, two, three, one, two, three Looking good, Lyn.

Okay, one more dance to go. Bib Surool: What was that? That was easily the stupidest thing I've ever seen! I'm not auditioning for a comedy act, here!

I want dancers, not clowns. Come on, Lyn — pull it together. One last chance. Let's go. Lyn Sekla: Okay, one dance to go. Bib looks happy. As long as we don't screw up I think we've got it!

Follow me and please, just keep it simple. Lyn Sekla: You idiot! What were you thinking? I'd have a better chance dancing with a drunken Gammorean!

You're going to ruin me! Look, we've got one dance left and we're going to have to pull out all the stops. Don't hold anything back this time.

So pay attention to my moves, then join in and don't screw up! Bib Surool: Looking good. Looking very good. Feel the music.

Let it flow through you. Lyn Sekla: Well, what do you think? Do I get the job? Do you want me to dance some more?

I can do another one for you if you want. Bib Surool: Relax, Lyn. You made it. You've got the job. Welcome to the Starlight Entertainers.

Lyn Sekla: I made it? I really made it? This is incredible. I don't believe it! Bib Surool: Believe it, kid. You're in. Now we need to get you fitted for your outfits, we need to start rehearsals, you've got contracts to sign.

Busy, busy. That's the life of a star. Lyn Sekla: Thank you. I couldn't have made it without you. I'd give you a big hug, but Like Bib said, I'm going to be a star!

But if you're ever traveling the galaxy and you see the Starlight Entertainers performing, stop by and ask for Lyn. I'll see if I can get you some free tickets.

Bib Surool: I've seen enough. Sorry, Lyn, but you're not what the Starlight Entertainers are looking for. You've got nice moves, kid, but you don't do too well with a partner.

Lyn Sekla: You did that on purpose! Nobody could be that bad a dancer unless they were trying! You've wrecked my one shot at the big time!

I'm sorry, Lyn. I did my best. Face it: you just aren't good enough to make the cut. I ruined your audition on purpose.

Lyn Sekla: Well sorry doesn't get me a job with the Starlight Dancers, does it? Lyn Sekla: Damn you and your big, flapping feet!

Lyn Sekla: Bib — wait! Let me try again, Bib. I can get another partner! A good partner, Bib — wait up. Twi'lek Dancer: You may be a big celebrity and all, but I'm trying to earn a living here!

Twi'lek Dancer: Don't bother me while I'm working I get paid to dance, not to talk. Holdan: Huh? I didn't see you there.

My attention was kind of focused on the Twi'lek dancers. Look at them waggle those head-tails! Holdan: I don't normally go for these alien girls, but I've had some bad experiences with my own species lately.

Maybe it's time for a change, you know what I mean? Holdan: Don't worry, honey — alien girls aren't really my thing. I'm much more interested in an attractive female of my own species.

Holdan: My name's Holdan. Maybe you've heard of me — I work for Davik Kang. Holdan: My name's Holdan, baby. Maybe you've heard of me I work for Davik Kang, you know.

I'm not really interested in your love life. Keep your hormones in check — I just want to ask some questions.

Holdan: I don't like the tone of your voice. I work for Davik Kang — I'm used to people treating me with respect!

I don't care who you work for — you seem like a slimeball! Holdan: I don't have to take this abuse from you! I came here to relax.

Shove off and find someone else to bother — I want to watch the dancing girls. Holdan: I don't want to waste my time answering a bunch of questions I'm here to have a few drinks, watch the dancing girls and enjoy myself.

I've got to be mentally ready. Davik's got an assignment for me off-planet as soon as the quarantine ends. Holdan: I'm one of his top couriers.

Davik's always sending me off-planet to deliver and bring back packages. He knows he can trust me to follow my orders to the letter.

Plus, I used to be an intergalactic customs agent so I know all the tricks they use to catch smugglers.

That gives me the edge I need on my courier runs. You're pretty open about what you do. Holdan: It's not like it's some big secret.

It's kind of hard for Davik to keep a low profile when he belongs to a big intergalactic crime syndicate like the Exchange.

Do you think Davik could get me off Taris? Holdan: Davik's ship is the fastest one in the entire quadrant, but even the Ebon Hawk can't get off Taris until the quarantine is lifted.

The Sith fleet has the planet surrounded. Any ship leaving orbit without the proper access codes will be disintegrated by the Sith auto-targeting laser canons — and those codes are locked safely away in the military base.

Davik's pretty upset about it. His smuggling operation isn't making any money, but even with his underworld connections he can't get his hands on those codes.

Holdan: Fine by me. That means I get to go back to enjoying the dancing girls. There is also a supplies canister on the other side of the room with a valuable Armor Upgrade therein.

In the apartment at 10 o'clock, read the message left in the desk by Uncle Louie. Then dsiable or recover the Minor Gas Mine, and enter the password to the sealed strongbox, based on what you learned from the message:.

There is a set of Republic Mod Armor and credits in the strongbox. In the apartment at 2 o'clock, you find the person required to complete Quest 3 below.

Finally, all the way at the end of the corridor that leads past the Hidden Beks base, you will find the entrance to the Undercity.

Once you have the papers that Gadon Thek gave you in exchange for the Sith uniform, you may pass into the Undercity.

Bendak's bounty - XP and credits. Talk to Zax, the Hutt, in Javyar's Cantina. You learn that there is an official government bounty on Bendak Starkiller.

You get to collect it if you manage to defeat him in the duel ring, Upper City Cantina. Once again, credits is the standard payout here for a bounty, but you can get with sufficient Persuade skill.

Matrik's bounty - XP and credits. Again, talk to Zax. Davik has put out an illegal bounty against Matrik, a former associate, for turning state's evidence against him.

Matrik is hiding in the Lower City Aparments. Light Side Offer to help him fake his death. Once you have it, return and present it to Matrik.

He blows up the apartment. To complete the quest, go to Zax and lie to him about Matrik being dead. You get credits no matter what, but with a bit of Persuasion you might get Selven's bounty - XP and credits.

Talk to Zax. Selven is a female assassin. No one has any idea of her whereabouts at the moment. You find her in an apartment in the Lower City.

You can't talk your way through this quest. Just take her out. You don't accrue any Dark Side points, so I guess she was legitimately on the wanted list.

Then go to Zax to collect the bounty. Again, you can get the full credits with a bit of Persuasion. Taris, Undercity After dealing with the two beggars hey, toss them 5 credits.

What can it hurt? After speaking with her, make your way to the SE and talk to Rukil to get Quest 1. You can trade with a villager named Igear, who has set up shop in the centre of the village.

A shifty character, but you have no other choice down here. The exit from the village is in the NE. The first time you approach there, you see a distraught woman begging the guard to open the gate in order to save her husband from the rakghouls.

Offer to help, and the guard lets you go outside to dispatch the rakghoul. You get XP for this, but no Light Side points. Also, you get no Dark Side points for refusing to help, so you might as well get the XP for going outside and killing the rakghoul.

Exit the village through this gate once you are prepared, and head north. Pretty soon after that, Mission Vao will seek your help concerning Zaalbar the wookie, and she will join your party.

She's very good with Demolitions, so best to have her recover all the mines. There is an entrance to the Lower Sewers here, near a pile of rubble, but let's not go there just yet.

Instead, head west, through a gap in the wall. You meet Canderous Ordo again, this time with a makeshift party of villagers.

Help him to defeat the rakghouls, and you learn afterwards that the escape pods have been picked clean. Keep heading west, defeat a rather large pack of rakghouls, and you will find an Outcast Corpse.

Take the Promised Land Apprentice Journal from this corpse, and return to the village to present it to Rukil. You have just completed Quest 1.

If you speak to Igear after this, you can get the Dark Side of Quest 3. NE of the village, you will find the empty escape pod that Bastila most likely crashed in.

Exit this location, then keep heading to the east. You'll encounter a Sith patrol. To the far SE, it's rakghoul city once again.

Finally, on the corpse of a Sith soldier, you find some Rakghoul Serum. As you now know, there are three ways to dispose of it.

You can:. Complete Quest 2 below by curing one of the infected outcasts. Sell it to Zax to complete the Dark Side of the same quest.

Rukil's apprentice - XP and Quest 3. Talk to Rukil, the village elder. His lone remaining apprentice, Malya, disappeared some time ago on a mission outside the village gates.

Once you return the Promised Land Apprentice Journal you found on the corpse of his apprentice, you then get Quest 3.

Infected outcasts - XP. Talk to Esala, the village healer, by the gate in the SW part of the village. Then head through the gate into the compound, and three of the villagers immediately transform into rakghouls.

Finish them off, and talk to the two remaining isolated villagers. Seems like we need to find some rakghoul serum quickly before they transform as well.

Light Side Once you return with the Rakghoul Serum and speak to one of the two isolated villagers, they are cured. The promised land - XP. Light Side Rukil wants you to find the journals of his father and grandfather in the belief that they will lead him to his promised land.

You eventually come across these journals in the Lower Sewers. Take all three journals to Rukil and The whole village sets off to find the Promised Land, a journey that will take them several weeks.

Dark Side The shifty merchant, Igear, is afraid that if the promised land is found, his business will go under.

He offers to compenstate you well for bringing him all three journals, so that he can destroy them. If you do sell the journals to Igear, you get the same XP as above, credits with Persuade , and Dark Side points, of course Taris, Undercity, Lower Sewers The following instructions assume that you took the entrance all the way to the NE of the village.

If you head through the door immediately to the west once you have entered the sewers, you will come upon another Promised Land Journal on the corpse of an outcast.

Explore the area. In the west, you'll find a weapons locker that contains Zaalbar's Bowcaster, and a few other useful things.

Pretty close to there, you get to free Zaalbar from his captors for XP. At first, it appears that you should give Zaalbar his Bowcaster and use him as a ranged weapon specialist, but with an incredible Strength of 20 and not bad Dexterity, he actually makes an awesome melee fighter.

Mission then tells you that she will help you get into the Vulkar base, which is somewhere to the NE. In the centre of the sewers, you find a rusted droid that you can reactivate but I wouldn't bother to waste the Parts.

Nothing around here you really need it for , along with another Outcast corpse and the third Promised Land Journal! Now you can complete Quest 3 above.

In the north part of the sewers, you come upon a force field. Fortunately, Mission pilfered the codes from a drunken Black Vulkar.

Shortly after, in the NE corner of the sewers as Mission promised, you come to the back entrance of the Vulkar base. Unfortunately, it's guarded by a fearsome rancor beast.

To get by it with the least amount of casualties, take the Synthesized Odor from the severed arm near the door at the bottom of the ramp.

Put one of your party members into stealth mode, and creep out to the corpse pile in the middle of the floor.

First, take all the items. Then put back one Frag Grenade, and finally, a vial of the Synthesized Odor.

The beast, drawn by the intense smell, swallows the grenade and Black Vulkar Base Once you take the elevator up to the base, you immediately receive Quest 1.

Inside the Vulkar base - Swoop Accelerator. You need to find the Prototype Accelerator. Explore the whole base. You get some Light Side points if you free the slave waitress, Ada, or Dark Side points for killing her.

Make sure to visit the armory. If you access the security panel near there, and you have a few Computer Spikes to spare, you can take out the guards in the barracks, but don't waste Spikes disabling the security system that is guarding the garage elevator.

There is a much easier way to accomplish this. The guards in the barracks have Pass Cards on them. There is a footlocker with a few good weapon upgrades in it at the bottom of a drained pool, but it's protected by a poison trap.

You can either let a party member take a pretty bad hit that will take at least one Medpac and an Antidote Kit to clear up, or you can use some Parts on the the pool droid and it will self destruct to take out the trap.

Eventually, you come upon another security panel outside the door to the garage elevator. Use one of the Pass Cards you got off the guards in the barracks to disable the turrets, then take the elevator down to the garage level Down a ramp to the west, you'll find the garage head's office.

Make sure you take the Garage Head's Key Card from his desk. Take the tunnel to the south, and through a security door you find Kandon Ark and his bodyguards guarding the Swoop Accelerator.

Light Side Take out the Twi'lek bodyguard first, as she's the biggest threat. Then take on Kandon. After the fight is over, recover the mine in the back of this room and get the Swoop Accelerator.

Once you have the Swoop Accelerator, go back to the upper floor of the base, and exit through the door to the south that leads to the Lower City.

He lets you ride the bike with the Prototype Accelerator, mostly because there's a danger of it exploding!

See notes on swoop bike racing below. Dark Side You can side with the Vulkars. You agree to assassinate Gadon Thek in exchange for the accelerator.

Go to the Hidden Beks base then, and head for the east side. At the bottom of the elevator, you will find Gadon and his bodyguard.

Take them out. They have a lot of useful gear on them. On the way back out of the Hidden Beks base, beware that everyone is now hostile towards you, and you will have to fight them to make your escape.

Return to the Black Vulkar base, and you are now in the swoop bike race. Swoop bike racing: just remember to save the game before every race.

First you have to beat a time of around 39 seconds. No problem, just keep going over the accelerator pads, and try to miss all the debris.

Once you beat this time, another rider just pips your time, and you have to beat that again. It only took me 2 or 3 tries to do this.

When you are finally victorious, Brejik accuses you of cheating and tries to withdraw the prize, which is Bastila, but she escapes from her cage and helps you to defeat Brejik.

Then speak to Bastila, and you both return to the hideout. Now it appears that you need to find a ship in order to escape from Taris.

See below Escaping Taris As soon as you exit the apartment after freeing Bastila, a messenger approaches on behalf of Canderous Ordo.

You are to meet him in the Upper City cantina. Do so. It appears you can now purchase that utility droid from Janice Nall, and use it to get you into the Sith base.

Once T3-M4 has joined your party, head all the way north from the droid shop to get to the entrance of the Sith base. T3-M4 then hacks you in Taris, Military Base Bribe the receptionist with 50 credits, and she won't sound the alarm.

Now we have to find the launch codes that will get us past the Sith blockade. Access the panel on the reception desk, and you can wreak a bit of havoc before heading in, if you have a few Computer Spikes to spare.

Getting a map of the base is handy for starters. If you number the switches on the wall panel from left to right as 1 to 5, then:.

When you are finished exploring the first level, take the elevator in the SE down to the next level. There is a nasty assault droid blocking the entrance to this elevator.

You can disable its shields with Computer Spikes prior to entering the elevator, or use T3-M4's Shield Disruptor attachment.

Once you've got past the assault droid, the Sith Base Pass Card you found in a footlocker in the barracks near here will get you into the locked elevator.

At the bottom of the elevator is the Sith Governor, a powerful Dark Side opponent. Once you defeat him, you can retrieve the Taris Launch Codes from his remains.

Then go meet with Canderous Ordo in Javyar's Cantina You finally get to meet the infamous Davik Kang.

But he is no more than an elevated petty criminal. Explore his digs. Through the throne room, in the NW part of Davik's estate, kill the bounty hunter and take the Computer Passcard off his body.

Near there is a room with man locked in a cage being attended to by two torture droids. The cage release mechanism is across the room.

It's Hudrow, one of Davik's pilots:. Dark Side Demand a reward. He gives you the Ebon Hawk codes. Then kill him anyway for some Dark Side points.

The Computer Passcard can be used to access a security terminal to unlock the hangar bay door in the SW part of the estate.

If you did not get this Passcard, you will need up to 10 Computer Spikes in order to open this door. Once inside the hangar, you will have to fight both Davik and Calo Nord.

Once the tide of battle turns against Calo, he pulls out some kind of device - but before he can use it, half the cieling comes down and takes out both Calo and Davik.

Be sure to loot Davik Kang's remains once this happens. Then, very importantly, save your game! Malak's attack is taking hold, and the whole place will come crashing down shortly.

You are about to be confronted by a pesky arcade sequence whereby you must man the turrets and shoot down some pursuing Sith fighters.

It takes 5 minutes of cut scene each time before you even get to the turrets, so you don't want to have to replay this too many times lest patience wears thin!

Much too unwieldy. Instead keep your eyes on the radar, use the A and D keys to target, mouse to fire. Once you manage to destroy all the enemy fighters, you wind up on the surface of Yes, it seems the Force is strong in this one :- You will have to lie to gain their trust if you are playing the Dark Side.

You then have a restless night where you dream of Revan and Malak, and witness their first encounter with an entity known as the Star Forge.

In the morning, go to the Jedi Council again In the far eastern part of the Sandral grounds, you come upon the crystal cave that Zhar mentioned, though he thought it only a rumour.

You can pick up a valuable Bondar Crystal and two Rubat Crystals for your lightsabers here. Destroying the kinrath eggs nets you nothing but red crystals.

Once you have visited the ancient ruins Quest 5 and spoken afterwards with the Council, it is time to leave Dantooine.

Board the Ebon Hawk, make your way forward to the bridge, and access the galaxy map. In addition to Dantooine, there are four new planets on the map: Kashyyyk Zaalbar's home world , Tatooine well, this is Star Wars , Korriban volcanic , and Manaan covered by ocean.

There are also coordinates for a space station orbiting the planet Yavin that were left in the computer by Davik. I'd visit there first. Really, I would.

Jedi trials - XP and you become a Jedi! The first trial is to learn the Jedi Code. Then return to Zhar and recite the code to him.

Next, talk to Dorak, and decide what type of Jedi you wish to be. You can stray a bit from character here, but I wouldn't stray too far.

Answer Dorak's questions accordingly, and that is how you will wind up. Talk to Zhar again after that, and you will construct a lightsaber with the appropriate coloured crystal.

Finally, talk to Zhar once more to obtain the third trial, which is to cleanse a grove to the SE of a mysterious taint.

To leave the Jedi enclave, head to the east into the courtyard. Talk to Gar to obtain Quest 1. Then head out onto the plains. As soon as you hit the plains, you meet Adum Larp.

Buy his maps! Great value. But his other stuff is quite pricey. Once onto the plains, head directly to the south into the Matale Grounds, and then to the south again to enter the grove.

Once into the grove, head east. Cross the bridge, head to the north, then east again. In the far eastern part of the grove you will encounter a dark Jedi named Juhani who immobilises your companions and attacks.

As you get close to defeating her, she suddenly gives up the fight. Turns out she's not so dark after all.

Light Side You can persuade her to return to the Jedi enclave and ask for forgiveness. You get of the above XP for this. Head back to the Jedi enclave then, and welcome to the Force!

Zhar gives you Jedi robes. Then go talk to the Council. You get Quests 4 and 5, and Bastila joins you once again. Mandalorian raiders - XP and credits.

Gar informs you that a band of Mandalorians have been harassing the local farmers. As you approach the entrance to the plains, another farmer named Jon accosts you and begs you to avenge the death of his daughter, Ilsa, who was apparently killed by the Mandalorians.

Keep your eyes peeled for Mandalorians as you wander the plains of Dantooine. Their leader's name is Sherruk. Use your shields here to mimimise the damage from enemy blasters, and it helps if you can immobilise Sherruk with an Adhesive Grenade.

Once you've defeated Sherruk, head back to Jon at the Jedi enclave. Light Side Even though you are willing to forego a reward, Jon gives you credits anyway Dark Side Ask for more!

Jon won't give you any more, but you do get some Dark Side ponts this way. Missing companion - XP. As soon as you get out onto the plains, you will meet Elise.

Seems her droid In the Sandral grounds, you come upon C, and save him from some kath hounds. Light Side Send him back to Elise, though he is reluctant to return to her.

When you speak to Elise again after C has returned, you get more of the above XP. Murdered settler - XP. Head east once in the grove. You come upon a Twi'lek Jedi named Bolook standing on a bridge.

A settler has been murdered, and he wants your assistance in solving the case. Just take it in turns talking to the two accused men and the information droid.

Once you have learned something useful, discuss the case with Bolook and he will progress the questioning to the next stage.

This happens a few times. With a bit of clever deduction, eventually you will help Bolook to solve the case The ruins are in the NE part of the plains.

At first the ancient droid doesn't understand your language, but between you, the droid, and Bastila, an ancient dialect that is understood by all eventually is found.

This droid has been here for aeons! In the room to the east, you will find an ancient terminal. First, try talking to it, then insert your datapad, and then talk to it again.

Oh great, a test: name 3 primary death-giving seed world types. Answer: Desert, Volcanic, Barren. These correct answers break part of a seal on the door to the south.

In the room to the west, same drill with the ancient terminal, different question: name 3 primary life-giving seed world types.

Answer: Oceanic, Grassland, Aboreal. This breaks the rest of the seal on the south door, and you may now enter a room that contains Bastila thinks you may be able to find more bits of the map or further clues to the location of this entity called the Star Forge on these planets.

Head back to the Council for further instructions Sandral-Matale feud - XP. Both families assume that their sons have been kidnapped by the opposing family.

The Matale estates are in the northern part of this place. An audience with Ahlan Matale doesn't tell you much. His droids attacked and destroyed some of the Sandral droids that had trespassed, and he assumes his son Shen has been kidnapped in retaliation Dark Side Ahlan Matale tries to bribe you with the promise of credits for the return of his son.

Ask for credits Go to the Sandral estate in the south next. The droid lets you in. Speak to Mr. Sandral see Quest 7 below. He leaves quite abruptly in any case.

After speaking to Sandral, his daughter Rahasia emerges. It seems that Sandral did have Shen Matale kidnapped after all, to get back at the Matales for supposedly killing Casus.

And Shen is being held here in this estate. As an added twist, she's fallen in love with Shen. She slips you a key to the back door Use the key that Rahasia gave you to gain access to the back door of the Sandral estate.

Shen is being held in a room to the north. You can either try to pick the lock on the door, or use Bash.

He will not leave without Rahasia. Rahasia is in a room on the west side of this area. Talk to her, then save your game before talking to Shen again.

You all wind up outside for a big reunion Light Side Get the parents to calm down, then use Persuade to talk them into buying a new home for Shen and Rahasia.

This is the most positive possible outcome. Dark Side Well Sandral that Matale did kill Casus after all.

Then encourage the ensuing bloodbath. Everyone winds up dead, and you get XP plus some well-earned Dark Side points.

Obviously, you can't collect the credits from Matale this way. Dead settler - XP. In the far eastern part of the Matale grounds, amongst a group of kath hounds, you find the body of Casus Sandral.

He was an archaeologist, apparently mauled to death by the kath hounds. When you meet Mr. Sandral, probably on your way to completing Quest 6, tell him that you found Casus' body:.

Light Side Be polite, and accept no credits for returning Casus' diary. Sandral gives you credits anyway, and you get some Light Side points.

Dark Side Be sure to mention "kath hound chew toy", and then use Persuade to get credits and some Dark Side points for returning Casus' diary. Space station orbiting Yavin As you leave the bridge on your way off the Hawk, Zaalbar informs you that someone has been pilfering stores from the cargo hold this will happen at the first place you come to after Dantooine.

Wander around the ship for a while, and eventually you will be led back to the cargo hold. You meet Sasha, and obtain Quest 1.

Exit the Hawk, make your way past a few secure doors by utilising a party member who is skilled in Computers, and you meet the inventor, Suvam Tan.

Pazaak is the name of the game here. He has some incredible but very pricey gear, most notably an exotic Exoskeleton.

However, once you manage to defeat him at Pazaak 10 times And that's about all there is to do here. The order I chose is random, and simply a matter of personal preference.

You do not have to follow the same order. Anyway, for a change of climate, let's visit Tatooine next. Strange stowaway - XP After considerable effort Must remember to ask people about her when you next visit Dantooine.

Sure enough, if you talk to the Twi'lek Lur Arka Sulas who is standing by the entrance to the Jedi enclave:. Light Side Invite Lur onto the ship, and you convince Sasha to go with him to be returned to her parents for some Light Side points.

Dark Side Tell Lur you will drive her off the ship later. He leaves in disgust, and you get Dark Side points. Then go back on board and kick Sasha off the ship for yet more Dark Side points.

Tatooine As soon as you disembark, a customs officer approaches and demands a credit landing fee. With sufficient Force Persuade, you can get him to waive the fee.

As you pass by a dockworker called Jur Ul Kurax, he informs you that a crate full of gizka has been delivered to the hold of the Ebon Hawk. You just got Quest 1.

Head into the city of Anchorhead when you're ready. First port of call is to talk to Sharina Fizark outside the hunting lodge, whereby you get Quest 2.

Enter the hunting lodge next, and speak to Fazza Utral, the owner. He can't buy the Wraid Plate from you until you first purchase a hunting license from the Czerka Corporation.

Their office is just down the road a bit Well, at least you now have a hunting license so you can sell trophies to Fazza Utral.

And you are now permitted to leave the city to venture into the Dune Sea. Note: when I played the game for the first time, I happened to have Mission in my party while on Tatooine.

If this is the case, then you will get a few extra side quests here related to her brother, Griff. When compiling this guide, I didn't include Mission in my party often, so was not able to document any of the quests involving Griff.

But rest assured, none of these are important or essential quests. The trouble with gizka - XP. The Paaerduag two-headed creature merchant here has some Gizka Poison.

That clears up your gizka infestation right quick once you feed it to one of the little blighters. Middleman - XP. Sharina's husband was miner turned hunter out of necessity.

He was killed under mysterious circumstances. She's asking credits for a Wraid Plate, a rare hunting trophy, that you will probably be able to get an equal amount for in the hunting lodge.

Sand people - XP and credits. From a Light Side perspective, accepting a quest to wipe out the Sand People doesn't seem like a good thing, but there is more to this affair than you can possibly imagine, so don't worry just yet.

When you head outside, the Duros conservationist who was arguing with the Czerka protocol officer confronts you, and suggests that the best way to handle this situation would be if you could obtain a translator droid that is rumoured to speak the Sand People's language from a local shopkeeper.

You can buy HK, the droid that you need to translate the Sand People language, from the droid shop near the entrance to the Dune Sea.

The asking price is credits, but you can talk the shopkeeper down to using Force Persuade. Once out on the Dune Sea, talk to the mining team captain in front of the huge sandcrawler that is to the SE.

Then be prepared to face three waves of Sand People attacks. Afterwards, he confirms that the Sand People enclave is to the south, and they have the place defended with turrets that were stolen from the miners' own sandcrawlers.

Once you've finished defending the mining team, head round the back of the sandcrawler and then towards the exit from the Dune Sea that is directly to the south.

You have to defeat a whole bunch of elite sand people warriors here, so be prpared for a tough battle. Take at least three sets of Sand People Clothing from the remains.

Then make sure you have HK in your party, and proceed through the exit into Sand People territory.

Once you enter the enclave, you are immediately spotted by the guards. Let HK translate, and you are brought to see the chieftain Light Side Take the peaceful approach, and find out what the chieftain wants.

In return for these, the chieftain agrees to reduce his attacks. Head back to the Czerka office and talk to the protocol officer.

She will not accept a peaceful solution. Return to the Sand People enclave again, and talk to the chieftain. The chieftain gives you his gaffi stick in appreciation of the gift of the Vaporators.

If you ask politely about their history you can now get Quest 6. Also, be sure to ask about the Jawas that are held captive.

You are allowed to take them with you. Be sure to get the Chieftain's Gaffi Stick off the chieftain's remains.

Might as well free the Jawas while you're at it. There, you will find a cave with a fearsome krayt dragon inside.

Talk to Komad. Assuming you have some Bantha Fodder by now, seek out one of the banthas. This incurs the wrath of the Sand People, as Komad had warned.

Once you have defeated them, approach the group of three banthas, and you wind up back with Komad to witness the tragic end of a noble creature.

Light Side Allow Komad to keep his portion of the spoils. Attack the remains to wind up with a Krayt Dragon Pearl.

You need this item to complete Quest 6. Dark Side Kill Komad for his pearl, and attack the remains of the dragon to get a second pearl.

You can sell these Krayt Dragon Pearls at the hunting lodge Also venture into the cave to collect more goodies.

See Quest 9. Upon exiting the cave, you are confronted by Calo Nord and a motley collection of bounty hunters. Just remember to use your shields here, and it's goodbye Calo.

This time he's really dead! His battle armour makes an impressive trophy in its own right. Whether you took the Light or Dark Side approach, present the Czerka Corporation protocol officer with the Chieftain's Gaffi Stick to complete this quest.

Fair trade - XP and Iziz, a Jawa, is standing near the entrance to the Dune Sea. He wants you to rescue some members of his tribe from the Sand People.

In exchange for this service, he offers some valuable items that the Jawa have scavenged. Once you have freed the Jawas from the Sand People encalve, return to Iziz and you will be presented with your reward:.

Light Side Just take what Iziz is willing to give. I couldn't tell what I was given as the inventory was already full of so much gunk! Dark Side Threaten Iziz, and you get credits in addition to what has been given, as well as Dark Side points.

Tanis trapped - XP and credits. Marlena Venn is standing just outside the city walls. Seems she's set up a little 'surprise' for her husband Tanis.

Sure enough, you can see some activity to the SE. Head over there, and speak to Tanis:. Light Side You need to repair the droids.

Tanis wasn't smart enough, but you can do this using your wits. In no particular order, the puzzle answers are:.

K-X12d: 3. Node 2 is reporting correctly only way all reports can be reconciled K-X12b: 3. Dark Side Tell Tanis that you won't help him.

He moves, and the droids explode, killing him in the process. You get some Dark Side points. Worthy of history - XP. The chieftain says that only a Storyteller may tell the tribe's history, and only a warrior may hear the words of a Storyteller.

If you can slay a krayt dragon and bring him a pearl from the creature's stomach, then you will be considered worthy. A krayt dragon is rumoured to be found in the Far Eastern Dune Sea, for which he supplies a map.

You have the run of the enclave now. If you're so inclined, you can find the Jawas and free them see Quest 4. See continuation of Quest 3 for how this plays out The Storyteller is in the next room.

Be careful not to ask probing questions! Just go with the flow. Genoharadan A Twi'lek approaches you in Anchorhead, and hands you a datapad that you don't remember dropping.

There's a cryptic message on it. The Genoharadan want you to meet with someone called Hulas on Manaan. And to come alone.

Desert ambush - XP. After you've spoken to the mining team, you come upon a few refuse piles at the back of their sandcrawler.

They turn out to be a trap. With Persuade, you can convince the Gamorreans that they shouldn't bother attacking you, otherwise you'll just have to teach them a lesson.

Star Map: Tatooine - XP. You find the Tatooine Star Map in the cave formerly occupied by the krayt dragon. Bastila's mother - XP. If you have spoken to Bastila about her family, the next time you approach the Ebon Hawk a Twi'lek woman will emerge to tell you that Bastila's mother is not well.

She is waiting in the Anchorhead cantina She has heard that Bastila's father was killed by a krayt dragon somewhere on the Dune Sea and wants you to find his holocron so that she has something to remember him by.

In the cave where the krayt dragon dwelled, near the Tatooine Star Map, you find a Tattered Equipment Pack that contains the holocron of Bastila's father.

Return to the cantina. In the end, Bastila gets to keep the holocron. Kashyyyk You can get Janos, the Czerka representative, to waive the credit landing fee using Force Persuade, but Bastila will pick you up on this for inappropriate use of the Force.

You might as well have Zaalbar in tow while you are on Kashyyyk, because you can imagine that you might meet some influential Wookies. Follow Janos to his office.

Along the way you get Quest Zaalbar is not a happy camper when he hears this. And it appears he knows the Wookie puppet leader, Chuundar.

Could that be his brother? Exit the office and head out onto the Great Walkway. You immediately encounter a Czerka patrol that have carelessly killed a Wookie:.

Eventually, on the north part of the Great Walkway, you will come to Zaalbar's village. You are escorted inside to meet the chieftain Chuundar, who is indeed Zaalbar's scheming brother.

Zaalbar must stay with Chuundar as you undertake Quest 2. Once you have agreed to undertake Quest 2, the exit from the Wookie village is to the north.

Then take the Great Walkway south until you come to the Wookie guard who is blocking the path to the Shadowlands you may have been here before.

He lets you pass. Follow the path to meet Gorwooken, who lowers you to the forest floor Not too far into the Shadowlands, you come upon an old man fighting some of the local fauna.

Follow him to his residence, where you get Quest 4. After Jolee joins you, head back through the poacher's camp and continue east until you come to a Czerka force field.

Jolee gets you through it. You are now in the Lower Shadowlands. Soon after that, you come upon a Wookie fighting some Mandalorians.

Take out the Mandalorians and then Dark Side Don't offer to heal him. You get some Dark side points, but it's probably a better option to take Quest 5 for the XP and gear you will gain.

Though, you will get Light Side points for healing Grrrwahrr. In the far SW of the Lower Shadowlands, you come upon a computer, most likely in the image of the Builders.

See Quest 6. Honest debt - XP and credits. The merchant Eli Gand is forcing the mechanic Matton Dasol to work as his servant until his buddies return to pay off an unsettled debt.

In the Shadowlands, after you meet Jolee, you find a damaged droid just to the SW. Listen to the recording. Seems Eli killed Matton's crewmates, and double-crossed him.

Take the droid's head, and return to the surface to confront Eli:. Light Side Let Eli escape to the Shadowlands, for all the good it will do him.

You get some Light Side points. However you let this play out, Dasol gives you credits to spend at what has now become his shop.

It seems there is an insane Wookie roaming the Shadowlands below, and Chuundar wants you to take him out. You get dumped rather unceremoniously in the centre of the village.

Visit the House of Woorwill to the east, and you will get Quest 3. In the Lower Shadowlands, you find Freyyr, the 'mad' Wookie.

You will have to fight him to get his attention, then you learn that Freyyr is Zaalbar's father! Light Side You agree to find Bacca's blade, which is allegedly buried in the hide of a great beast.

Head all the way to the SE. In a circular area there, you will find a ritual marker. Examine it, then tie a Viper Kinrath Body to the dangling vine next to it.

This summons the Ritual Beast, which is surprisingly easy to kill. Head back to Freyyr with Bacca's Sword Blade in hand. Freyyr takes it, and returns to the village to gather support Once you return topside, the guard takes you straight to Chuundar.

Get Zaalbar to side with his father for some more Light Side points, then take out Chuundar. Finally, take no reward, but have Zaalbar ask for Bacca's Ceremonial Blade.

Great weapon! Then you should still go obtain Bacca's blade as above. Head back to Gorwooken then, and he takes you straight to Chuundar.

Surprisingly, Zaalbar doesn't seem too upset by the fact that you just offed his father. As you go to leave, don't take credits for a reward.

Instead, allow Zaalbar to ask for Bacca's Ceremonial Blade. Chuundar says that he would give you Bacca's Sword as a reward, but he only has the hilt.

Say that you have the blade, and the item is yours. A Wookie lost - XP plus credits. You don't get much out of Woorwill or Jaakar, but you do discover that a popular Wookie named Rorworr has gone missing.

Once you are in the Shadowlands, on the way to the poachers camp in the NE see Quest 4 , you find the body of the missing Wookie Rorworr, along with a datapad that indicates he was dealing with slavers.

You find a distinctive Bowcaster Bolt Casing at the scene too He summons Jaraak. Stick up for Jaraak, and you come out of this quite well, with some Light Side points to boot.

Dark Side You cannot complete this quest. You get turfed out of the Wookie village after completing Quest 2, and the Czerka guard won't let you back in.

Jolee's request - XP and Jolee joins party. Joolee Bindo wants you to get rid of some Czerka poachers that are camped out to the northeast, and he wants you to do it peacefully or else the Wookies fear reprisals from Czerka Corporation.

If you do this for him, he will join you to help in your quest for the Kashyyyk Star Map. Head to the NE until you come to where the poachers are camping, then talk to one of the soldiers guarding the sonic emitters.

You only need to persuade or bribe two of them into giving you the code to shut down the emitter they are guarding, and a fearsome beast then attacks the camp and scares them off.

Mission accomplished. Jolee joins your party when you return to him. Hidden hunters - XP and Echani Vibroblade. It would seem that cloaked Mandalorians are ambushing Wookies down here.

Head to the SW, and look for Wookie bodies.

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